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Free-to-Play progression strategies
Pay-to-Win optimization paths
All earnable awards in battle
Analyze mechs in detail
S-Tier: Very strong in end-game
A-Tier: Playable in end-game
B-Tier: Decent if maxed in mid-game
C-Tier: Barely playable if maxed in early-game
D-Tier: Unplayable even in early-game
Note: Mechs below A-Tier are not worth maxing
Analyze weapons in detail
No weapons added yet.
No weapons added yet.
No weapons added yet.
No weapons added yet.
No weapons added yet.
No weapons added yet.
No weapons added yet.
No weapons added yet.
No weapons added yet.
Release order of mechs and weapons into the gear hub
The average player's daily income
| Income Source | Daily Credits | Daily A-Coins |
|---|---|---|
| Daily Objectives | 8,350 | 13 |
| Weekly Objectives | 2,790 | 46 |
| Steel Crates | 1,350 | 0 |
| Silver Crates (x10) | 5,400 | 3 |
| Gold Crates (x2) | 2,310 | 5 |
| Events | 9,010 | 14 |
| Hangar Showdown | 3,000 | 0 |
| F2P Battle Pass | 1,480 | 1 |
| Daily Login Program | 1,680 | 0 |
| store.plarium.com | 900 | 14 |
| Ads (mobile & older players only) | 28,900 | 10 |
| Tournament | 12,000 | 75 |
| Total | 77,170 | 181 |
⚠ The listed income may vary from player to player.
Crate probabilities as diagrams
Influence in Control Point Clash (CPC) matches doesn't work the way most people think it should, which is: each beacon gives a set number of Influence Per Minute (IPM), and the more beacons you have, the more IPM you gain. That is NOT how influence works, as influence is based on how many beacons ahead your team is and how many beacons you and the opposing team have.
This slightly complicated formula is an extremely accurate way to calculate your IPM
Breaking down the formula:
Select 2–4 mechs to compare side by side
Select 2–4 weapons to compare side by side
Recommended mechs & weapons to purchase per tier, based on a general ideal setup.